MMO Communities (was RE: [MUD-Dev] MMORPG Cancellations:Theskyisfalling?)
Andrew L. Tepper
teppy at egenesis.com
Mon Jul 26 23:09:46 CEST 2004
Raph Koster wrote:
> We may not like it, but all empirical evidence at the moment seems
> to show that requiring cooperative team play for success causes
> greater retention.
> More data points would certainly be helpful, since it's quite
> possible that other factors are at play here. I personally have
> nothing against team play but also wouldn't want it to be the sole
> defining gameplay paradigm.
Anecdotal data point: Our players (http://www.atitd.com/) complain bitterly
when an activity requires more than one person, but love it when
having additional people increases their efficiency.
Andy
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