[MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?

Nathan Yospe nyospe at mac.com
Wed Jun 2 17:17:59 CEST 2004


On May 25, 2004, at 11:37 AM, J C Lawrence wrote:

> We also discussed a whole other twist where the world was laid out
> on a simple global coordinate system (think X/Y/Z coordinates),
> but segments of the world could be scaled mappings to other parts
> of the coordinate space or could simply contain a disjoint and
> different sized coordinate space within its boundaries (eg a
> TARDIS-like object which contains more space inside that its
> exterior dimensions, or a small house whose doors and windows,
> Alice-in-Wonderland-like exit all over the world and have
> non-proportional sizes on each side of the exit (huge door on one
> side, pinhole on the other)).  IIRC "nested coordinate spaces"
> should get you going search wise.

Try these threads: "Room-based vs. coordinate-based", "Finding
Space", "Rooms, 3D arrays, etc", "Sparse Arrays and co-ordinate
based worlds", and, of course, the "Nested Coordinate spaces" thread
J C refers to...

--

Nathan F. Yospe
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