[MUD-Dev] BIZ: Ban selling of in-game items for real cash?
Malcolm W. Tester II
malcolm.tester at comcast.net
Tue Jun 15 21:19:19 CEST 2004
Matt Mihaly wrote:
> Oh, sure, of course it doesn't mean it's the only possibility. I
> just see the logic as pretty simple. If you're the only one with
> the goods to sell, you're getting 100% of the cash from everyone
> who buys that item. Remember that there is no incremental cost
> per item either. Again, monopoly = profit! Why let a secondary
> market try to value items differently from what you choose to sell
> them for? Why let them undercut you, especially when it's trivial
> to prevent?
Out of curiousity, how do you handle death/corpse looting with these
items? Are they un-lootable, un-dropable? If they are lootable, do
you track the changing of owner?
-Malc
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