[MUD-Dev] BIZ: Ban selling of in-game items for real cash?
Matt Mihaly
matt at ironrealms.com
Wed Jun 23 18:00:48 CEST 2004
From: Brandon J. Van Every
> Why don't you test it? It's a business decision, about a business
> model. The assumption is validated by whether it makes a profit
> or not. You won't know until you try.
I won't KNOW whether anything will try until I try it. We're
afflicted with limited time and resources, however, and I'm quite
sure I'm right, at least for our games.
> What are you really after, as a game developer? Maximum profits?
> Some kind of gaming aesthetic goal? If you're really after
> profits, I'd suggest you stop theorizing, roll up your sleeves,
> and start money grubbing as hard as you possibly can.
I'm not theorizing. I'm doing. Successfully.
--matt
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