[MUD-Dev] Character Restraint & Capture (bounty hunting)

Byron Ellacott bje at apnic.net
Mon Mar 1 09:12:30 CET 2004


On Fri, 2004-02-27 at 16:13, Jester wrote:

>   1.  Character V is hunting bear in the woods :) when he is
>   attacked and killed by character K

What happens if you replace this with:

  1.  Character K is hunting bear in the woods when he is attacked
  by character V.  Character V, being incredibly weak, dies
  immediately.

Or

  1.  Character V is hunting bear in the woods when he is attacked
  by character K.  Character K is careful to merely weaken V, thus
  allowing the bear to finish V off.

Or

  1.  Character V is hunting bear in the woods when character K runs
  past shouting, 'Aaaarrggh!'.  Suddenly, a wild boar springs forth
  in hot pursuit of K, impaling V in the process.

Or

  1. Character V is hunting bear in the woods when characters K, L,
  and M swing out of the trees crying, 'Your money and your life!'
  V collapses in a barrage of arrows.

Basically, all to do with:

  "The bounty has to be approved by an independent npc (that simply
  reads the 'I was killed by:' data)"

To maintain a roleplay view of the situation, perhaps the judge NPC
should ask, 'Who caused your death?'  In the first case, obviously
character V caused his own death by attacking a powerful foe.  In
the second case, character K caused V's death by attacking him,
though he did not deliver the death blow himself.  In the third
case, it could be argued that K caused V's death, but it could not
be proven to be deliberate, at least, not trivially, not by an NPC.

In the final case, only one of the perpetrators would have fired the
deadly arrow, but all would have been responsible for V's death.
Can V place three bounties?

--
bje
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