[MUD-Dev] Mythica Cancelled..

Hans-Henrik Staerfeldt hhs at cbs.dtu.dk
Wed Mar 3 10:13:21 CET 2004

On Monday 01 March 2004 13:52, Vincent Archer wrote:
> According to Vincent Archer:

>> However, I do agree. Microsoft has probably looked at the
>> incoming Blizzard juggernaut, has seen the growth of the market
>> below most previsions, and decided that Myhtica, without any
>> important franchise or name behind it was probably a bad
>> investment. Not for gameplay reasons, but simply because the
>> hardcore (gamewise, not content) fantasy online segment doesn't
>> seem to be able to support growth of too many big games.

> As an aside, it looks like Microsoft isn't alone in deciding this.

> Ubisoft already dropped the Uru online segment (initial interest
> was not very big I heard) and has decided to drop also The Matrix
> Online (even if there's a big name recognition on that one).

I tried out Uru online, and the major problem was that they released
it as beta when it didnt work at all. My experience was that it
worked so badly (mainly because of real bad lag) that you couldn't
play it. I think people stopped by, decided it was crap and
left. Thus the very limited interest. The graphics was great, and
possibly they could have made it work great, but what I experienced
was a game reduced to a scavenger hunt and for multiplayer part an
advanced stone-paper-siccors, and nothing else .. except hideous lag
(tied to screen update frequency no less, .. when i was lucky i got
2 frames pr second in the online game - thats just plain bad).

If they had fixed these things, I would have been a subscriber..

--Hans-Henrik Stærfeldt
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