[MUD-Dev] Playing catch-up with levels
Threshold RPG
business at threshold-rpg.com
Sun May 2 03:17:51 CEST 2004
On 26 Apr 2004, at 10:59, Amanda Walker wrote:
> On Apr 26, 2004, at 7:29 AM, cruise wrote:
>> Several games, with more on the horizon, are offering the much
>> simpler "use it or lose it" skill system - what you use improves,
>> what you don't degrades.
>> So if you find the longsword isn't working for you, just pick up
>> a shortsword and wave it around, and gradually your skills will
>> change.
> DAoC and SWG have approximations to this, with multiply-flavored
> XP that improve different sets of skills.
Huh? DAoC has NOTHING like this.
When you spend points that's it. They are spent. The only way to
make changes is to buy very expensive "respec stones" or farm them
from uber- mobs like the 1 per server/realm Dragon.
For a long time (well over a year) there was absolutely NO way to
change your skill point expenditures. You couldn't even fix
accidents like clicking something more than once accidentally.
----------------------------------------------------------------------
Michael Hartman, J.D. (http://www.threshold-rpg.com)
President & CEO, Threshold Virtual Environments, Inc.
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