May 2004 Archives by thread
Starting: Sat May 1 09:45:24 CEST 2004
Ending: Mon May 31 22:52:20 CEST 2004
Messages: 172
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Source data on Crossbow
Nathan Yospe
- [MUD-Dev] Playing catch-up with levels
Zach Collins {Siege}
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] DESIGN: Active and Inactive currency
Arkitan Plu
- [MUD-Dev] DESIGN: Active and Inactive currency
Eric Random
- [MUD-Dev] Thief class (was: RE: MUD-Dev Digest, Vol 11, Issue 23)
Ghilardi Filippo
- [MUD-Dev] Playing catch-up with levels
Matt Mihaly
- [MUD-Dev] Playing catch-up with levels
Sean Howard
- [MUD-Dev] Playing catch-up with levels
Sean Howard
- [MUD-Dev] Playing catch-up with levels
Amanda Walker
- [MUD-Dev] Levels, classes and choice
cruise
- [MUD-Dev] Playing catch-up with levels
Chris Duesing
- R: [MUD-Dev] Playing catch-up with levels
Ghilardi Filippo
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
Douglas Goodall
- R: [MUD-Dev] Levels, classes and choice
Ghilardi Filippo
- [MUD-Dev] What is an RPG? [Was: Playing catch-up with levels]
Sean Middleditch
- [MUD-Dev] Levels, classes and choice
Sean Howard
- [MUD-Dev] Playing catch-up with levels
Matt Mihaly
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Sean Howard
- [MUD-Dev] Playing catch-up with levels
Jason Downs
- [MUD-Dev] What is an RPG? [Was: Playing catch-up with levels]
Darksuit
- [MUD-Dev] Playing catch-up with levels
Matt Mihaly
- [MUD-Dev] Playing catch-up with levels
Amanda Walker
- R: [MUD-Dev] Levels, classes and choice
Byron Ellacott
- [MUD-Dev] What is an RPG?
Mike Rozak
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
Sean Howard
- More on levels, was Re: [MUD-Dev] What is an RPG?
rick cronan
- [MUD-Dev] What is an RPG?
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Freeman
- [MUD-Dev] What is an RPG?
Byron Ellacott
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] Playing catch-up with levels
Matt Mihaly
- [MUD-Dev] What is an RPG?
Amanda Walker
- [MUD-Dev] SOC ANNOUNCE: Research project into Social Interactions in MMORPG field, need help
PMooney at peddie.org
- [MUD-Dev] Multiplayer Game Logic System
sszretter
- More on levels, was Re: [MUD-Dev] What is an RPG?
Mike Rozak
- More on levels, was Re: [MUD-Dev] What is an RPG?
Byron Ellacott
- [MUD-Dev] [SOC] A letter: Dear MMOG
Corey Crawford
- [MUD-Dev] Playing catch-up with levels
Sean Howard
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Threshold RPG
- [MUD-Dev] Playing catch-up with levels
Harrok
- More on levels, was Re: [MUD-Dev] What is an RPG?
Mike Rozak
- [MUD-Dev] The Economic Model - as a Game
j0hn at mistydale.com
- More on levels, was Re: [MUD-Dev] What is an RPG?
cruise
- [MUD-Dev] Reminder: Community Work Symposium - May 21
T.L. Taylor
- More on levels, was Re: [MUD-Dev] What is an RPG?
rick cronan
- [MUD-Dev] Playing catch-up with levels
Freeman
- [MUD-Dev] Multiplayer Game Logic System
Douglas Goodall
- More on levels, was Re: [MUD-Dev] What is an RPG?
Jeff
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] What is an RPG? [Was: Playing catch-up with levels]
Sean Middleditch
- [MUD-Dev] MEDIA: Puzzle Pirates wins Webby
J C Lawrence
- More on levels, was Re: [MUD-Dev] What is an RPG?
Jeff Fuller
- [MUD-Dev] Playing catch-up with levels
John Buehler
- [MUD-Dev] NEWS: Online Economies
Brian Thyer
- More on levels, was Re: [MUD-Dev] What is an RPG?
Mike Rozak
- [MUD-Dev] Multiplayer Game Logic System
Mike Rozak
- [MUD-Dev] IRC Channels for Virtual Worlds Discussion
Matt Wilson
- [MUD-Dev] Natural Language Generation
Tiago Carita
- [MUD-Dev] Natural Language Generation
Eric Rhea
- [MUD-Dev] DESIGN: Online adventure games
Amanda Walker
- [MUD-Dev] Natural Language Generation
Douglas Goodall
- [MUD-Dev] DESIGN: Online adventure games
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Skane2004 at aol.com
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] DESIGN: Online adventure games
Fred Snyder
- [MUD-Dev] DESIGN: Online adventure games
Jason Downs
- [MUD-Dev] DESIGN: Online adventure games
Steven King
- [MUD-Dev] Re: DESIGN: Online adventure games
Alex Chacha
- [MUD-Dev] DESIGN: Online adventure games
Alex Chacha
- [MUD-Dev] DESIGN: Online adventure games
Malcolm W. Tester II
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Malcolm W. Tester II
- [MUD-Dev] DESIGN: Online adventure games
Amanda Walker
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Otis Viles
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Daniel.Harman at barclayscapital.com
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Sarah J. Blake
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Fred Snyder
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Zach Collins {Siege}
- [MUD-Dev] DESIGN: Online adventure games
Malcolm W. Tester II
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
Vincent Archer
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] MEDIA: Virtual Dopers Crave High Scores
J C Lawrence
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Kwon J. Ekstrom
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Sean Middleditch
- [MUD-Dev] DESIGN: Online adventure games
Tracy Lee
- [MUD-Dev] DESIGN: Online adventure games
J C Lawrence
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Robert Zubek
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Malcolm W. Tester II
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Matt Mihaly
- [MUD-Dev] DESIGN: Online adventure games
Malcolm W. Tester II
- [MUD-Dev] believable NPCs (was Natural Language Generation)
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] DESIGN: Crime and Punishment
Matt Mihaly
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Samantha LeCraft
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] [News] Virtual goods--Oh, the controversy!
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] DESIGN: Online adventure games
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
John Buehler
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Malcolm W. Tester II
- [MUD-Dev] DESIGN: Online adventure games
Malcolm W. Tester II
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Sam Mason
- [MUD-Dev] believable NPCs (was Natural Language Generation)
J C Lawrence
- [MUD-Dev] DESIGN: Crime and Punishment
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Samantha LeCraft
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Matt Mihaly
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Hulbert
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] DESIGN: Crime and Punishment
Ghilardi Filippo
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] believable NPCs (was Natural Language Generation)
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Paolo Piselli
- [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
cruise
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Freeman
- [MUD-Dev] China practically bans online gaming?
Sulka Haro
- [MUD-Dev] believable NPCs (was Natural Language Generation)
cruise
- [MUD-Dev] MEDIA: Virtual Dopers Crave High Scores
David Kennerly
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
John Buehler
- [MUD-Dev] DESIGN: Online adventure games
Mike Rozak
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] SOCIAL MEDIA: California Law Review: The Laws of Virtual Worlds
J C Lawrence
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Douglas Goodall
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Freeman
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Matt Mihaly
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
John Buehler
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Mathieu Castelli
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Eli Stevens \{WG.c\}
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Brian 'Psychochild' Green
- [MUD-Dev] MEDIA: Virtual Dopers Crave High Scores
David Heyman
- [MUD-Dev] DESIGN: Online adventure games
Fred Snyder
- [MUD-Dev] believable NPCs (was Natural Language Generation)
John Arras
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Byron Ellacott
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Tracy Lee
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Michael Sellers
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Matt Mihaly
- [MUD-Dev] playing the mob (was: believable NPCs)
ceo
- [MUD-Dev] believable NPCs (was Natural Language Generation)
Douglas Goodall
- [MUD-Dev] BIZ: Ban selling of in-game items for real cash?
Yumiko
Last message date:
Mon May 31 22:52:20 CEST 2004
Archived on: Fri Dec 28 23:25:47 CET 2012
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