[MUD-Dev] DESIGN: Online adventure games
Alex Chacha
achacha at hotmail.com
Mon May 24 10:02:08 CEST 2004
Mike Rozak wrote:
> This is true for all software (and products) in general. It's
> partly why a piece of software isn't "real" until 3.0, since 1.0
> is a best-guess by the designers about what the customer wants,
> 2.0 includes customer feedback and all the stuff that didn't get
> into 1.0, and 3.0 includes feedback on 2.0.
And 4.0 is when so much of the customer/marketing feedback goes in
that the sheer number of useless features makes the product barely
usable.
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