[MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
Kwon J. Ekstrom
justice at softhome.net
Tue May 25 11:34:38 CEST 2004
Sarah J. Blake wrote:
> I haven't experimented much with this on my SMAUG MUD (mostly
> because I'm new to SMAUG building and for now like the cardinal
> directions for that environment). On my Tinymux game, I do use
> some alternative directions depending on the room. For instance,
> if I have an elevator room, I will use floor numbers as
> exits. I'll also use things like "east to the library,"
With SMAUG you can create an exit with any keyword you want by using
the ? dir and the "auto" exit flag w/ a keyword.
-- Kwon J. Ekstrom
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