[MUD-Dev] MEDIA: Virtual Dopers Crave High Scores
David Heyman
baar at imperian.com
Sat May 29 21:19:28 CEST 2004
On May 27, 2004, at 7:21 PM, David Kennerly wrote:
> In "Virtual Dopers Crave High Scores," Daniel Terdiman wrote:
> ... A more appropriate analogy might be if there were a game
> consumable that temporarily seemed to increase abilities on the
> client but actually decreased abilities on the server. The
> addiction, almost by definition, means a compulsive activity that
> is irrational and self-destructive.
>
Sounds like something Achaea recently implemented. While they've had
alcohol and weed smoking for a long time, and both produce effects
you would expect, they recently added a snorted drug called 'gleam'
>From the help file:
GLEAM
-----
A newly-developed drug that one takes by snorting. This stuff is
dangerous. Please do not mess around with it unless you're
prepared for the possibility of addiction. Gleam gives the user
a unique feeling of euphoria, and a feeling that he or she is
thinking more clearly . . . for a time. It will grant a bonus to
your dexterity sometimes, while also making it impossible for
you to sleep or be put to sleep if you have enough in you. There
are also side effects from muscle twitches to mild
hallucinations to death from overdose.
The most difficult part of being a gleam user is becoming
hooked. Once you're addicted, you must have gleam every now and
then or you'll go into withdrawal. Withdrawal is highly
unpleasant, with chronic vomiting, shivering, a feeling of your
skin crawling, and more. In the case of serious gleam addicts,
withdrawal can take up to twenty five Achaean days of playing
time. Please exercise caution if you choose to dabble in gleam."
David
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