[MUD-Dev] believable NPCs (was Natural Language Generation)
Byron Ellacott
bje at apnic.net
Mon May 31 09:30:02 CEST 2004
On Wed, 2004-05-26 at 11:14, Samantha LeCraft wrote:
> Or to actual abuse of power on the part of the NPC-actor. If
> they're a avid and loyal player of the MMO, then they have
> undoubtedly formed friendships with some players and come to hate
> other players or guilds. Should they be allowed to give their
> friends lower prices on whatever item or service they're there
> for? Should they be allowed to refuse service to someone they met
> as a player and don't like?
Sounds like a faction system, to me. We have those already in many
games, and they seem to work, though they're very simplistic and
inflexible when managed by a computer.
--
bje
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