[MUD-Dev] PvP and teamspeak?

Ola Fosheim Grøstad olag at ifi.uio.no
Thu Oct 14 18:57:53 CEST 2004


"Matt Mihaly" <matt at ironrealms.com> writes:

> with. Holdover from sloppy thinking about what roleplaying is, in
> my opinion.) is something to prevent, your only solution will be
> to take all control of the avatar out of the hands of the player,
> run it with identical server-side AI, and just let the player
> watch what his or her avatar does. Anything else brings
> out-of-game advantages

Uhm, I guess you don't play RPGs then... The point should be
obvious: a minority of your potential customers will crowd out the
majority if dedicated gamers can get too much of an advantage. That
is, if you want your design to scale up. Right?

--
Ola - http://folk.uio.no/olag/
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