[MUD-Dev] PvP and teamspeak?

Matt Mihaly matt at ironrealms.com
Sat Oct 16 20:51:33 CEST 2004


"Ola Fosheim Gr=F8stad" wrote:
> "Matt Mihaly" <matt at ironrealms.com> writes:

> Uhm, I guess you don't play RPGs then... The point should be
> obvious: a minority of your potential customers will crowd out the
> majority if dedicated gamers can get too much of an
> advantage. That is, if you want your design to scale up. Right?

Huh, you mean the way grindy games do that with their requirements
to spend massive amounts of free time, which is an out-of-game
resource available to different people in vastly differing amounts?
What 'scale' are you looking for? 5 million rather than 500
thousand? 50 million? 500 million?

--matt
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