[MUD-Dev] Removing the almighty experience point...

Matt Mihaly matt at ironrealms.com
Thu Oct 14 21:44:58 CEST 2004


Miroslav Silovic wrote:
> matt at ironrealms.com wrote:

>> Yep. Gemstone IV, Dragonrealms, Achaea, Aardwolf, Medievia,
>> etc. None of the biggest are MUSHes.

> *cough* Shangrila *cough* is bigger than most of the above - they
> get 180 - 500 connects. Right now (way in the off-hours):

Shangri-la is the biggest MUSH I'm aware of and still comes nowhere
near the biggest non-MUSH MUDs, such as Gemstone IV and
Dragonrealms. I suspect you're also checking at weird offhours since
those are very low numbers for all three games. Further, Shangri-la
permits excessive idling which really distorts the figures as many
of the players are not really 'there'.  For instance, right now
there are 327 people on Shangri-la. The average player online has
been idle (ie not entering a command) for just under 26
minutes. Most of the large text MUDs do not, I believe, permit such
excessive idling. For instance, at the moment in Achaea there are
347 people on. The longest anyone has been idle is 21 minutes (as
compared to 5 hours+ on Shangri-la).

I'd suggest that if you're interested in measuring activity, take
into account idle times. Either way though, the premise still
stands: MUSHs are simply not as popular and never have been.

> Of course, they're cheating - Shangrila is a rather extreme TS
> MUSH.

Hey, that's not cheating. They're just appealing to a possibly
underserved niche within a niche. Good for them.

> Now that I went to search, a relatively comprehensive list is at

>   http://www.moosh.net/mush/List/popular.shtml

> According to it, no other MUSH compares to Shangrila (the second
> is 6x smaller). Almost makes me ashamed to be a MUSHer. :)

Nod. MUSHs just don't reach the same size non-MUSH MUDs
do. Shangrila is an outlying exception and still doesn't compete
with the largest text muds in terms of player activity.

--matt
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