[MUD-Dev] Removing the almighty experience point...

Matt Mihaly matt at ironrealms.com
Sat Sep 18 00:44:27 CEST 2004


Vincent Archer wrote:

> The initial proposal came from the discussion around the evils of
> "grinding", in the context of World of Warcraft. World of Warcraft
> does a wonderful job of placing lots of quests. Every mob I killed
> in World of Warcraft (during the stress test, alas, I didn't get a
> beta slot), either:

>   - was the target of a quest (kill N of this, or collect M from
>   these)

>   - was aggressive and in the way to get to a spot or another mob

>   - attacked me first

> That's all. I always had a good reason to kill them.

Why is killing a mob in order to fulfill a quest to get xp a 'good
reason' but skipping the middle bit and just killing a mob to get xp
not a 'good reason'?

--matt
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