[MUD-Dev] Removing the almighty experience point...

Matt Mihaly matt at ironrealms.com
Fri Sep 24 19:52:18 CEST 2004


Travis Casey wrote:
> On Wednesday 22 September 2004 15:16, Matt Mihaly wrote:

>> To my knowledge, nobody has ever successfully automated the (very
>> game-like) combat systems on our games. I think it's
>> theoretically possible and people have automated some of it
>> (primarily defence) but nobody has yet made a bot that can
>> compete with the top human fighters yet. They've had 7 years to
>> do it too...

> That really isn't very long for a complex game system.  Consider
> how long it took to make automated chess programs that could
> compete with top human players...

Indeed, but it's long enough for our purposes. Having said that, had
we half a million players, I have little doubt someone would have
come up with something by now.

--matt
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