[MUD-Dev] Removing the almighty experience point...
Travis Casey
efindel at earthlink.net
Fri Sep 24 02:32:18 CEST 2004
On Wednesday 22 September 2004 15:16, Matt Mihaly wrote:
> To my knowledge, nobody has ever successfully automated the (very
> game-like) combat systems on our games. I think it's theoretically
> possible and people have automated some of it (primarily defence)
> but nobody has yet made a bot that can compete with the top human
> fighters yet. They've had 7 years to do it too...
That really isn't very long for a complex game system. Consider how
long it took to make automated chess programs that could compete
with top human players...
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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