[MUD-Dev] Removing the almighty experience point...
Matt Mihaly
matt at ironrealms.com
Tue Sep 28 10:23:06 CEST 2004
Miroslav Silovic wrote:
> Mike Rozak wrote:
>> Or maybe the most profitable business models involve
>> grind-seekers...
> Well, many MUSHes are quite successful, and those don't have
> grind.
Successful in what sense? They've managed to give a free service
away to some people? ;)
> I'd say that if you tried to put up a grindless MMORPG, you have a
> big advertising problem: people 'know' that a MMORPGs require
> grind, and you have to persudate them otherwise. Assuming you
> succeed, it's reasonable to believe that you'll cater to an
> entirely different player base.
> Also, isn't a Tale in the Desert a step in that direction?
It's not a step in any direction, cool though it is. It's part of a
very small niche within the niche that is MMORPGs.
--matt
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