[MUD-Dev] Removing the almighty experience point...
Miroslav Silovic
miro at puremagic.com
Wed Sep 29 14:45:18 CEST 2004
Matt Mihaly wrote:
>> Well, many MUSHes are quite successful, and those don't have
>> grind.
> Successful in what sense? They've managed to give a free service
> away to some people? ;)
Well, I measure success in terms of traffic generated. If the game
makes you spend (for example) $10/month and 50 hours on a game, and
your hour is worth >$1, how is that more of a success (as a /game/,
rather than as an enterprise) than if it only makes you spend 50
hours?
To make it absolutely clear, I don't believe there is such a thing
as a free service, if you're putting up an online game.
> It's not a step in any direction, cool though it is. It's part of
> a very small niche within the niche that is MMORPGs.
I'm not sure how the second sentence implies the first here?
Miro
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