[MUD-Dev] Removing the almighty experience point...

Matt Mihaly matt at ironrealms.com
Tue Sep 28 10:25:48 CEST 2004


John Buehler wrote:
> Matt Mihaly writes:

>> My point is that this is an issue that MMORPGs solved well over a
>> decade ago. The problem is that most players -want- a grind,
>> whether they know it or not. Obviating the grind requires, in my
>> opinion, adding in enough of a free-form element that the very
>> players you are trying to please will be turned off. For example,
>> roleplaying is a grindless activity that is far more interesting,
>> in my opinion, than bashing monsters. It's got literally endless
>> variety to it, it's got drama, it arouses strong, substantive
>> emotions, etc. And yet, the vast majority of players, who say
>> they want all the things roleplaying gives, will not roleplay
>> beyond some lame "these" and "thous". Same with PvP. Most players
>> don't want challenge. They want to just win 99% of the
>> time. Thus, the grind.

> I continue to believe that future games will branch out and
> explore a number of forms of entertainment that will coexist in
> one virtual venue.  The roleplayers will have their support from
> the game to roleplay, the competitors will have their support, and
> so on.

What do you mean future games? There are already lots of games that
allow for lots of other forms of entertainment. They just aren't
nearly as popular as the grindy ones.

--matt
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