[MUD-Dev] Removing the almighty experience point...

David Wright david.a.wright at gmail.com
Tue Sep 28 18:25:28 CEST 2004


On Tue, 28 Sep 2004 15:08:08 +0200, David Johansson
<ica_david at hotmail.com> wrote:

> I am thinking about implementing a state of trance instead, where
> you toggle your character into a zombie like trance, where he
> regains his hitpoints and magic power faster, but is unable to
> fight or perform magic while doing so and then add a few seconds
> delay to get in/out of the trance.

> This would result in players being able to keep moving, while
> regaining their mana a little faster, with the drawback of not
> being able to fight.

> I have been flipping and turning the idea and I cannot see any
> drawbacks from the old sit / lie down system and the positive
> effect of being able to move.

> If anyone can punch a hole in my idea, I would very much
> appreciate it before I implement it =)

I think its a great idea and one that would be great to see put into
a game. I too feel that the whole mediate/regen state that is forced
on players hinders the 'crawl', especially in games like EQ where I
think it was a primary factor in contributing to the popularity of
'camping' exp.

Of course, some players are just lazy and won't 'crawl' even if
there is no penalty to do so... so in conjunction with your idea
above, something to motivate them to move along instead of sitting
in one spot ala dynamic exp/spawn times would go a long way towards
motivating players to crawl instead of camp.
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