[MUD-Dev] Re: MUD-Dev Digest, Vol 27, Issue 3
Adam Miller
adammil2000 at yahoo.com
Wed Aug 10 23:07:49 CEST 2005
"John Buehler" <johnbue at msn.com> wrote:
> If the advancement scenarios are not carefully hand-crafted,
> min/maxers will find all the holes that were left by the
> machine-generated systems and the achievement ladder will be
> turned into an escalator.
I think it would be interesting to leave a few holes open on purpose
to give them something to do, considering how much people enjoy
finding and exploiting those holes.
Set an internal threshold on how much XP can be gained in a
day. When the threshold is broken, have it send an alert and the
hole can be investigated and potentially addressed. However,
consider that some people will simply advance quicker than others
with their normal play habits, but this provides an opportunity to
detect holes, fix them, and/or reward the player for finding them.
Adam Miller
http://www.tigermud.com
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