[MUD-Dev] DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...]

Michael Hartman mlist at thresholdrpg.com
Sat Aug 13 11:41:22 CEST 2005


Jaycen Rigger wrote:
> Michael Hartman <mlist at thresholdrpg.com> wrote:

>> I can honestly say that I have never heard players of The Sims
>> talk about any "achievements" they obtained in the game.

> Problems with anecdotes.  My wife talks about the stuff she was
> finally able to buy for her character all the time, as well as the
> quirky "events" that occur around that character.

> Different players, different motivations.

You realize you just agreed with me, right? :p

The job part of the game, which is the "advancement/achivement"
portion, is almost totally ignored when people who play The Sims
talk about it.

They talk about the stuff they build and the things/stories that
happen. Since money eventually flows like a river, the cost of
building/buying things can only dubiously and temporarily be called
"achievement/advancement" when you compare The Sims to a moderm MMO,
for example.

--
Michael Hartman, J.D. (http://www.thresholdrpg.com)
President & CEO, Threshold Virtual Environments, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994
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