[MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Corey Cauble
ccauble at pacblue.com
Thu Feb 10 01:40:03 CET 2005
Mike Rozak wrote:
> In WoW I have a 16th level character and I'm unhappy that I can't
> wander anywhere I want in the world. I understand that the
> designers put the monsters in it for both fun (although I don't
> find them too fun) and as a challenge to slow me from reaching my
> goal to world exploration too quickly.
I would agree with this. I would also add that I do not like the
fact that you are not able to have a completely trade based
character. This forces players into a specific role of killing
monsters for experience. They have taken it a step further with
level requirements to progress past certain trade levels. For
instance if you wish get to the highest level of mining you need to
gain level 35 by questing or killing.
This is basically forcing the world into one dimension. Trade is
just there to facilitate your ability to make a little money and/or
your ability to more effectively kill monsters.
This gives the game a very console feel to it.
Corey Cauble
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