[MUD-Dev] DESIGN: Why do people like weather in MMORPGs?

Mike Rozak Mike at mxac.com.au
Wed Jan 5 06:59:41 CET 2005


John Buehler wrote:

> You mentioned tracking in snow.  That's a good use of weather, but
> to really apply weather, consider each action, skill, ability,
> whatever, that your player can control through their character,
> and think of how to vary that with weather excuses.  Vary.  Not
> impede.

Good point about variation and not impeding, although somtimes
impeding produces beneficial effects. See below.

> Being unable to get through a mountain pass because snows block it
> is not entertaining to me.

Yes, but if you can't get over the mountain pass then goods become
more expensive during winter, so an enterprising player can take
advantage of the travel difficulty. Is a richer/deeper world worth
the inconvenience?

Mike Rozak
http://www.mxac.com.au
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