January 2005 Archives by date
Starting: Sat Jan 1 01:40:37 CET 2005
Ending: Mon Jan 31 22:00:40 CET 2005
Messages: 199
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Richard A. Bartle
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Tom Gordon
- [MUD-Dev] Metric vs. English System of Measurement in Games
Richard A. Bartle
- [MUD-Dev] Distributed virtual worlds - effort and physics
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Julio Nobrega
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
ceo
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
ceo
- [MUD-Dev] UI scripting gone too far?
Koster, Raph
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Johan A
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Dana V. Baldwin
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Mike Rozak
- [MUD-Dev] Making the Customer Pay for Patch Bandwidth
Byron Ellacott
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Mike Rozak
- [MUD-Dev] Metric vs. English System of Measurement in Games
Zach Collins (Siege)
- [MUD-Dev] Metric vs. English System of Measurement in Games
Edward Glowacki
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Hans-Henrik Staerfeldt
- [MUD-Dev] Metric vs. English System of Measurement in Games
Matthew D. Fuller
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
John Buehler
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
John Buehler
- [MUD-Dev] Making the Customer Pay for Patch Bandwidth
Balthazaar
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
Lars Duening
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Johan A
- [SPAM] RE: [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Dana V. Baldwin
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Damion Schubert
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Damion Schubert
- [MUD-Dev] MMO Quest: Why they're still lousy
Damion Schubert
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
John Buehler
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] Wish cancelled...
Eric Scholten
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Miroslav Silovic
- [MUD-Dev] New job...Alternate Reality Games
Adam
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
ceo
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
ceo
- [MUD-Dev] Metric vs. English System of Measurement in Games
ceo
- [MUD-Dev] Wish cancelled...
Artur Biesiadowski
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
olag at ifi.uio.no
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Travis Casey
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Wayne Witzke
- [MUD-Dev] MMORPG Cancellations of the past 2 Years
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Lars Duening
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
Koster, Raph
- [MUD-Dev] MMO Quest: Why they're still lousy
Derek Licciardi
- [MUD-Dev] Metric vs. English System of Measurement in Games
Zach Collins (Siege)
- ***SPAM*** RE: [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Miroslav Silovic
- [MUD-Dev] [Media] A WoW stats web site
Mike Rozak
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people likeweather in MMORPGs?)
Tom Hunter
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
olag at ifi.uio.no
- [MUD-Dev] Alternative team based approaches to game-play
olag at ifi.uio.no
- [MUD-Dev] Metric vs. English System of Measurement in Games
Jon A. Lambert
- [MUD-Dev] [Media] A WoW stats web site
Zak Jensen
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
kalldrex-muddev at yahoo.com
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do peoplelikeweather in MMORPGs?)
John Buehler
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Koster, Raph
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people likeweather in MMORPGs?)
John Buehler
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Paolo Piselli
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do people like weather in MMORPGs?)
Paolo Piselli
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] Metric vs. English System of Measurement in Games
Michael Hartman
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] MMORPG Cancellations of the past 2 Years
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why dopeople likeweather in MMORPGs?)
Mike Rozak
- [MUD-Dev] Homogeneity and choice (Was DESIGN: Why do peoplelikeweather in MMORPGs?)
Damion Schubert
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] Metric vs. English System of Measurement in Games
Eric Random
- [MUD-Dev] Alternative team based approaches to game-play
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] Alternative team based approaches to game-play
Johan A
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Miroslav Silovic
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people likeweather in MMORPGs?)
Amanda Walker
- [MUD-Dev] realistic combat vs enjoyable combat
Rayzam
- [MUD-Dev] realistic combat vs enjoyable combat
Tom Hunter
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people likeweather in MMORPGs?)
Douglas Goodall
- [MUD-Dev] Alternative team based approaches to game-play
Douglas Goodall
- [MUD-Dev] Homogeneity and choice
Mike Rozak
- [MUD-Dev] Homogeneity and choice
Paolo Piselli
- [MUD-Dev] Homogeneity and choice
Eric Random
- [MUD-Dev] MMO Quest: Why they're still lousy
Miroslav Silovic
- [MUD-Dev] DESIGN: IGDA Persistent Worlds White Paper
Alistair Milne
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Koster, Raph
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Sean Kelly
- [MUD-Dev] Distributed virtual worlds - effort and physics
Sean Kelly
- [MUD-Dev] MMO Quest: Why they're still lousy
Michael Hartman
- [MUD-Dev] MMO Quest: Why they're still lousy
Byron Ellacott
- [MUD-Dev] MMO Quest: Why they're still lousy
Mike Rozak
- [MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Amanda Walker
- [MUD-Dev] Metric vs. English System of Measurement in Games
Kirinyaga
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Tess Snider
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] Homogeneity and choice
Sporky McBeard
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Vladimir Cole
- [MUD-Dev] weapon choices
Matthew D. Fuller
- [MUD-Dev] DESIGN: IGDA Persistent Worlds White Paper
Daniel James
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
olag at ifi.uio.no
- [MUD-Dev] realistic combat vs enjoyable combat
Michael Sellers
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
olag at ifi.uio.no
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Johan A
- [MUD-Dev] weapon choices
Tom Hunter
- [MUD-Dev] realistic combat vs enjoyable combat
olag at ifi.uio.no
- [MUD-Dev] weapon choices
cruise
- [MUD-Dev] Alternative team based approaches to game-play
olag at ifi.uio.no
- [MUD-Dev] Alternative team based approaches to game-play
olag at ifi.uio.no
- [MUD-Dev] MMO Quest: Why they're still lousy
Mike Shaver
- [MUD-Dev] MMO Quest: Why they're still lousy
Vincent Archer
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Mike Oxford
- [MUD-Dev] Alternative team based approaches to game-play
Mike Oxford
- [MUD-Dev] realistic combat vs enjoyable combat
Darkwolf
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Tess Snider
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] The Root of the Tree
Eric Random
- [MUD-Dev] MMO Quest: Why they're still lousy
Mark Mensch
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Douglas Goodall
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] MMO Quest: Why they're still lousy
Vincent Archer
- [MUD-Dev] Alternative team based approaches to game-play
Vincent Archer
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
olag at ifi.uio.no
- [MUD-Dev] realistic combat vs enjoyable combat
olag at ifi.uio.no
- [MUD-Dev] MMO Quest: Why they're still lousy
olag at ifi.uio.no
- [MUD-Dev] MMO Quest: Why they're still lousy
David Kennerly
- [MUD-Dev] The Root of the Tree
David Kennerly
- [MUD-Dev] MMO Quest: Why they're still lousy
Michael Hartman
- [MUD-Dev] In Game Family Trees (Was: Time Limited MUDs)
Matt Mihaly
- [MUD-Dev] weapon choices (was re: DESIGN: Why do peoplelikeweather in MMORPGs?)
Matt Mihaly
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
Johan A
- [MUD-Dev] realistic combat vs enjoyable combat
Rayzam
- [MUD-Dev] realistic combat vs enjoyable combat
Rayzam
- [MUD-Dev] MMO Quest: Why they're still lousy
Sporky McBeard
- [MUD-Dev] MMO Quest: Why they're still lousy
Paul Schwanz
- [MUD-Dev] Alternative team based approaches to game-play
Johan A
- [MUD-Dev] realistic combat vs enjoyable combat
Jon Monteleone
- [MUD-Dev] DESIGN: WoW quests and content
Mike Rozak
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 15
Dread Quixadhal
- [MUD-Dev] MMO Quest: Why they're still lousy
Paul Schwanz
- [MUD-Dev] MMO Quest: Why they're still lousy
David Kennerly
- [MUD-Dev] DESIGN: WoW quests and content
Sporky McBeard
- [MUD-Dev] Alternative team based approaches to game-play
cruise
- [MUD-Dev] MMO Quest: Why they're still lousy
Miroslav Silovic
- [MUD-Dev] DESIGN: WoW quests and content
Kiztent Hatepriest
- [MUD-Dev] MMO Quest: Why they're still lousy
Bart Simon
- [MUD-Dev] DESIGN: WoW quests and content
Amanda Walker
- [MUD-Dev] MMO Quest: Why they're still lousy
Roger Hicks
- [MUD-Dev] DESIGN: WoW quests and content
Greg Titus
- [MUD-Dev] DESIGN: WoW quests and content
Travis Nixon
- [MUD-Dev] DESIGN: WoW quests and content
Byron Ellacott
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Mike Rozak
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Dread Quixadhal
- [MUD-Dev] DESIGN: WoW quests and content
cruise
- [MUD-Dev] DESIGN: WoW quests and content
Johan A
- [MUD-Dev] Alternative team based approaches to game-play
Johan A
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Johan A
- [MUD-Dev] DESIGN: WoW quests and content
David Kennerly
- [MUD-Dev] DESIGN: WoW quests and content
Chris
- [MUD-Dev] DESIGN: WoW quests and content
P J
- [MUD-Dev] DESIGN: WoW quests and content
Douglas Goodall
- [SPAM] Re: [MUD-Dev] DESIGN: WoW quests and content
Dana V. Baldwin
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Spot
- [MUD-Dev] DESIGN: WoW quests and content
Mike Rozak
- [MUD-Dev] DESIGN: WoW quests and content
Damion Schubert
- [MUD-Dev] Alternative team based approaches to game-play
Damion Schubert
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Sean Howard
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Vincent Archer
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Mike Rozak
- [MUD-Dev] MMO Quest: Why they're still lousy
Paul Schwanz
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] D&D Online Level Limit Thoughts
Greg B
- [MUD-Dev] WoW and humor
Amanda Walker
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...
ceo
- [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Brett Bibby
- [MUD-Dev] Re: MUD-Dev Digest, Vol 20, Issue 16
Michael Hartman
- [MUD-Dev] DESIGN: WoW quests and content
Michael Hartman
- [MUD-Dev] Alternative team based approaches to game-play
cruise
- FW: [MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Lisa Galarneau
Last message date:
Mon Jan 31 22:00:40 CET 2005
Archived on: Fri Dec 28 23:25:52 CET 2012
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