[MUD-Dev] Metric vs. English System of Measurement in Games
olag at ifi.uio.no
olag at ifi.uio.no
Fri Jan 7 00:40:03 CET 2005
Michael Hartman:
> Damion Schubert wrote:
>> An advantage of making one up or not labelling at all is that
>> it's harder for players to point out incongruities in your game.
>> What do you mean, this warrior can carry and fight with 300
>> pounds in his backpack? Is this huge, expansive game world
>> really only 10 miles by 10 miles? That's too small! What do you
>> mean I have to
> Wow. That is a very compelling argument in favor of an invented
> system. It still raises the problem for writing text descriptions
Maybe this will work for newbies, but I am not convinced that it
makes all that much of a difference for the experience of your
typical player. I fear this is curing the symptoms rather than the
cause. I.e. the complaints simply take another form? Or am I wrong?
Alternative complaints:
- I am fed up with running for T minutes in relation to U! (rather
common?)
- Unrealistic amounts of N would make the game easier to deal
with. Why can't I get more N when everybody else get more N by
using alts/multiple accounts?!
- People with Z has Y, we should at least get X because X<Y!!
- I'm bored; game G has more L than this, add more L, lazy devs!
- M is too powerful, I keep dying when I solo M; I could solo
orange S at lower levels so I should be able to solo orange M too!
Change M, it isn't realistic to die this fast/often from a regular
mob which drops loot I really want!
- Group A gets to do K; group B should be able to do that too,
give us C. Yes, I know we can do K by T, but group B people
aren't the types that can be expected to get T just to do K. We
pay for this game, we pay for K, give us C. We pay your sallary
goddamit!!
- The only activity worth doing is Q. Q was fun, but I am fed up
with it. There is way too much Q!! Change D, E and F so they are
more like Q.
- J isn't fun: make J faster, that would be more realistic | make
J faster, it is too realistic the way it is, and I am not playing
a game to get the same crap I get in the real world, FFS!
On the other hand I rarely see people complain about general
limitless advantages, no penalties etc. E.g. inventory with
unrealistic capacity, insane runspeeds... Wooooooohoooo, I can run
in 100km/h!!! How cool is that??
The obvious advantage with using familiar units is that you can make
their knowledge of physics part of gameplay: jumping into a boat
with a 300kg backpack is a bad idea.
And if the original claim holds then you could argue the opposite
point, increased acceptance for game mechanics: it makes sense that
running with a 300kg backpack with papers in it is straining, it
doesn't make sense that running with a 20u backpack with papers in
it is straining (well it does, but it doesn't sound like much; that
is, until you became truly aware of what 1u means, but at that point
you can really do the 1u=>kg conversion in your head anyway).
Ola.
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