[MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Michael Hartman
michael at thresholdrpg.com
Mon Jan 10 23:21:21 CET 2005
Mike Rozak wrote:
> John Buehler wrote:
>> Being unable to get through a mountain pass because snows block
>> it is not entertaining to me.
> Yes, but if you can't get over the mountain pass then goods become
> more expensive during winter, so an enterprising player can take
> advantage of the travel difficulty. Is a richer/deeper world worth
> the inconvenience?
I think it is, and I think that is a perfect example of a GOOD use
of weather in a game with a commodity based economy.
--
Michael Hartman
President and CEO, Threshold Virtual Environments, Inc.
http://www.thresholdrpg.com
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