[MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Koster, Raph
rkoster at soe.sony.com
Fri Jan 14 18:45:34 CET 2005
David Kennerly wrote:
> In short the essentials of a computer-mediated community being:
> economy
> persistent agents
> persistent and scarce goods
> social interaction
> predominantly through computer software
> users with persistent social status (sociometry)
> persistent social organizations (guilds, clans, etc.)
> Hm. That list seems too short. Surely I'm overlooking some other
> essential points tonight.
To me, the term "computer mediated community" has a very literal
meaning and requires only "communication." Everything else you
describe is emergent given the communications medium--we've seen
most all of that list show up in IRC, for example.
I'd be looking for a term that implied the basics of our field,
which to my mind are:
- a representation of space (the key factor that distinguishes
text muds from other hypertextual systems)
- representation of players within the space (via some form of
avatar, could be MANY avatars, and I define avatar fairly loosely)
I note with chagrin that the new IGDA Online report uses the term
"persistent state world" despite the fact that most of the
commercial games do not actually have a world state is that is
persistent. :)
-Raph
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