[MUD-Dev] weapon choices (was re: DESIGN: Why do people like weather in MMORPGs?)
Amanda Walker
amanda at alfar.com
Wed Jan 19 09:03:19 CET 2005
Warning: pedantic sword geeking follows.
On Jan 17, 2005, at 11:36 AM, Miroslav Silovic wrote:
> This refers to the use of two-hander on the battlefield. I was
> specifically refering to a dungeon crawl, in cases where you can't
> seriously expect to get 'some space'.
I disagree. A two-handed sword differs more in technique than in
space required--blades are on average not *that* much longer than a
longsword (or my personal favorite, the "bastard sword", which can
be used one or two handed--as can its eastern analogs). A "dungeon
crawl" as it exists in most MMORPGs (with nice wide corridors and
high ceilings, since most MMORPG architecture is overscaled) would
pose no problems for a two-handed sword. In fact, it could be
argued that a two-hander would be *better* for dungeon crawls, since
you don't need to lug around a shield.
Shields are heavy, by the way. I haven't run into an MMORPG where
using a shield makes you tire faster, but boy is it true in real
life. You can't use a sword block against a missile weapon, however
(Star Wars notwithstanding ;-)).
> If I was a smart NPC and wanted to guard my treasure from pesky
> PCs with two handers, the first thing I'd do is make my dungeon
> confined.
I've always been a bit perplexed by the overscale aspect of MMORPG
(and FPS) architecture. "Well, realistic scale makes it feel
confining." "But ... you're in a tunnel! It *is* confining!" But
that's a different rant...
> Wikipedia:
> Two-handed swords made for combat use are actually quite light,
> averaging around 2.5 to 3 kilograms, with the heaviest examples
> reaching 5 kilograms.
Well, for big honking parade swords, OK. However, Wikipedia is not
necessarily the best reference.
Bastard swords are about 3 pounds (1.25kg)--figure an Oakshott Type
XIIa with about a 38" blade and about 50" total length. These are
well documented as being used with two-handed techniques,
particularly in Germany (as evidenced by several woodcuts showing
"blossfechten" (unarmored fighting, literally "shirt-fighting") with
this type of sword.
Even if we rule out bastard swords... a German "great sword" (actual
combat weapon, not parade weapon) would still only around 4 pounds
(a little under 2 kg), and not be much longer than a bastard
sword--just a heavier blade.
Going with longer weapons... Consider a Danish 2-hander (Oakeshott
type XVIIIe) with a 42" blade and a ricasso--about as unambiguously
two-handed as it gets--we're still only talking around 4 pounds (<
2kg). For a modern functional replica, see
<http://www.allsaintsblades.com/AT1591.htm>. Angus Trim makes
excellent historically correct swords.
A five kg weapon (11 pounds) isn't a sword, it's a club. If anyone
has any references to such weapons being used in actual combat, I'd
be interested--all the credible references I've seen describe these
as show pieces or swords used for beheadings (where they are acting
more as a cleaver than a sword).
> My bad. Cavalry lance it is, then. Or a bow.
Speaking of bows, everyone who complains that archers are
overpowered in RPGs needs to go read up on Agincourt :-).
> Realism as a design goal may mean something completely different
> from just-copy-medieval-earth. Yes, I know I'm stating the obvious
> here.
And I agree, despite my comments about medieval Earth above.
Fighting games are more reminiscent of Hong Kong martial arts movies
than real life, but they are still great fun.
Amanda Walker
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