[MUD-Dev] realistic combat vs enjoyable combat

olag at ifi.uio.no olag at ifi.uio.no
Thu Jan 20 13:21:14 CET 2005


Mike Sellers:

> "Enjoyable combat" isn't going to be the same for everyone.  But
> aiming for sufficient but not too much arousal (via additive UI
> options, etc.) will help increase the game's enjoyment.

That's true, but when you have game mechanics designed for teams of
4-8 players then certain types of gameplay becomes more viable over
time than others and variety suffers. That means: XP XP XP uber-loot
XP XP...

Design-guideline: provide opportunities for teaming up tied to
personality and activity types and avoid designs which force players
to first team then decide what to do.

Ola.
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