[MUD-Dev] [bus][des] Anarchy Online and the free MMORPG...

Mike Oxford szii at sziisoft.com
Thu Jan 20 19:46:21 CET 2005


Vladimir Cole wrote:
> On Mon, 17 Jan 2005 13:02:00 +0000, ceo <ceo at grexengine.com> wrote:

>> Well, that was a quick tour of the biggest glaring problems. If
>> anyone's interested (and I get time) I'll follow this up with a
>> quick tour of some of what AO does really really well.

> I'm interested. Please do. I enjoyed the write-up of what was
> wrong, though I have to wonder how many of your performance issues
> are unique to your own hardware/software situation. Not that I
> have any evidence to the contrary, it just sounds too horrendous
> not to have been made a priority for the development team.

FWIW, when AO launched I personally filed 17 bugs ranging from
annoying to duplication exploits, including exact reproduction
steps.

I tried AO not too long ago, and dug out that old email.  14 of
those bugs were still in-game, including the blatent dupe bugs.

I've not tried it again in the very near past, but Funcom's response
time/ability is, IMO, not the greatest.  Things like "if you snare
yourself too much, it rolls over the movement counter and you go
superspeed" was in the game for a LONG LONG time.

Excellent concept and a neat game overall, but there were an amazing
amount of "issues" from graphics to server performance/stability,
dupe bugs, etc.

Personally, I'm amazed that they're even still around, though that
could be said for a few different companies.  =D

-Mike/Szii
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