[MUD-Dev] MMO Quest: Why they're still lousy
Vincent Archer
archer at frmug.org
Sat Jan 22 11:44:23 CET 2005
According to Mark Mensch:
> But what about adding in even more? Perhaps during the "Find 12
> Monkey Paws" the NPC relaying the quest mentions that Tom's
> Daughter was killed by the monkeys. Later on in the game, the
> players come across Tom. For all intents and purposes, the NPC
> does nothing special until you say something that contains the
> words "Sorry" or "Daughter" or "Kid" and then the NPC activates a
> special quest for those that do it. Once you give a reason for
> players to read the stories, they'll do so. Of course that means
> more work for the Dev
The big problem with that is simple. The players still won't read
the story. They'll just go to allakhazam.com, find out that you need
to say "kid" to Tom, and then that he'll ask you to slay 238 monkeys
to reward you with the Ultimate Monkey Wrench.
Trying to appeal to achiever mindset to engage them in a story is
foolish. The achiever will usually do the easiest for him, which is
to read the story in a medium that is suited for a text story
(namely, a page, even one on a web), and then apply the result in
the game.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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