[MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Mike Rozak
Mike at mxac.com.au
Sat Jan 29 23:09:01 CET 2005
Sean Howard wrote:
> The thing that makes the difference are the type of people who
> play it. For instance, the larger MMORPGs out there based on
> instantly recognizable licenses (WoW, CoH, SWG) tend to attract a
> younger and more immature audience than stuff like Ryzom,
> Horizons, or EVE Online. I've found that Ryzom feels more like a
> close family while Everquest feels like a world shared by
> strangers. Also, RP servers tend to be slightly more serious
> servers as well, probably because it scares off all the sensation
> seekers by declaring itself a mental exercise up front (as opposed
> to creative number crunching).
So the content (and associated marketing) have a much larger impact
that UI, because the content/marketing attracts different types of
players.
Mike Rozak
http://www.mxac.com.au
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