[MUD-Dev] Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population]

Allan Hill aiki_student at yahoo.com
Sat Jun 11 16:45:15 CEST 2005


--- Damien Neil <damien.neil at gmail.com> wrote:

> ATITD is sufficiently unlike other MMORPGs that I'm not certain
> what general lessons can be drawn from its use of currency.  I'm
> inclined to classify its approach as a failure, due to the lack of
> use of in-game banknotes by the players.  However, I do feel that
> this was due more to the lack of in-game utility of banknotes (as
> I mentioned above) than to any fundamental flaw in the concept of
> player-managed currencies.

A compromise situation would be to provide all the common financial
institutions (banks, shops, etc.), but to allow each town to define
the commodity that will be used as currency.  Within the township,
all prices are listed in those units.
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