[MUD-Dev] Dgn: Currency free game [was: Blog about GDC implieschanges to MMORPG population]
Thomas Tomiczek
t.tomiczek at thona-consulting.com
Wed Jun 15 08:55:53 CEST 2005
Damien Neil wrote:
> Yes, were I building a game with a player-managed currency system,
> that's what I would do. Each town's government would have the
> ability to create a single currency and set up vendors that will
> buy/sell items and services for currency. Players could also
> create vendors using the town's currency, but obviously couldn't
> create currency directly.
If you add a mechanism treating currency as stackable item, then the
vendors could also deal with foreign currencies and work as
exchanges :-)
NICE idea.
Thomas
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