[MUD-Dev] Blog about GDC implies changes to MMORPG population
Amanda Walker
amanda at alfar.com
Sat Jun 25 16:24:14 CEST 2005
On Jun 23, 2005, at 9:21 PM, Damien Neil wrote:
> And a "real" combat system would involve picking up a sword or
> reasonable facsimile thereof and swinging it at the foe.
Or at least some analogous process that involves the player's
choices and reaction time, yes. Something like a fighting game, for
example.
> One reason people like combat in games is that they can be a
> mighty warrior without needing any of the skills a real warrior
> would require.
Sure. But note how popular skill-based combat is in console games
(and how consistently criticized it is in MMORPGs), even though it's
a different set of skills. The essence of combat isn't the weapon,
it's the contest.
> It might make sense to distinguish between player-created content
> (artworks, puzzles, and other things made by the player), and
> player crafting (game objects created by the player's avatar).
This is a reasonable distinction to make. I would call the former
"crafting" and the latter "manufacturing" :-).
Amanda Walker
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