[MUD-Dev] Custom Client or Plain ole' Telnet?

Sean Howard squidi at squidi.net
Wed Sep 21 06:04:31 CEST 2005

"Matt Chatterley" <matt.chatterley at gmail.com> wrote:

> Simply put - do I go with a custom client, or implement a telnet
> interface?

Do both. With proper design, it shouldn't be particularly difficult
to allow for different interfaces on the server end. Since you
stated that most of the game would be text except for a few helper
gui elements, just work through the server first and then add a
front end later (if you still want to).

(Speaking of which, if anybody knows of any MUDs that do this, let
me know. I know it's possible in theory, but I can't think of any
MUDs off the top of my head that do it. I'm specifically thinking of
MUDs that allow both full text and full graphical clients).

Personally, it doesn't seem worth the effort and time to create a
specialized front end if you are going to keep the majority of the
game text-based anyway. You can do a heck of a lot with a text
interface or even with text in general (see "Nord and Burt Couldn't
Make Head or Tail of It").

- Sean Howard
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