[MUD-Dev] Changing Midstream (SWG's New Look)
09.2006 at oasis.slimy.com
09.2006 at oasis.slimy.com
Sat Feb 4 05:09:08 CET 2006
Daniel Harman wrote:
> Can straight sandbox games work?
I think they *have* worked, in specific small market segments. In
particular the entire european "world-builder" MUD approach contineus
to have a small but loyal following. We are still seeing games arrive
in Europe with active populations that do this. (My current favorite
example being the all-singing-all-dancing-all-Java WurmOnline.)
But does it work for the mass markets? Probably not. There is a reason
why TV is so popular-- it requires no *work* to enjoy. And I think
the masses probably want easy access experiences, not a second job in
a virtual world.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list