[MUD-Dev2] [TECH] Implementing currency without implementing currency
Ben Sizer
brsizer at kylotan.eidosnet.co.uk
Fri Jul 14 11:45:54 CEST 2006
William Leader wrote:
> Currency in this form demands stackable objects. I just don't see away
> around it. In the past I have avoided stackable items for no other good
> reason than that I have heard they are the source of most duping bugs.
> Is there any truth to this or am I just being paranoid?
You're being paranoid. :) No game design idea should ever intrinsically
lead to more bugs. It's all down to how you implement it. If you
implement the stacking of items as an atomic transaction then it
shouldn't be a problem.
--
Ben Sizer
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