[MUD-Dev2] [REPOST] Value
Michael Hartman
mlist at thresholdrpg.com
Wed Sep 6 23:18:18 CEST 2006
William Leader wrote:
> I guess I would sum up my point by saying that the expectations for
> MMORPG's needs to change. It can't be the same as single player games.
> The expectation should be that you are paying to participate, and play
> by the rules. Players cannot expect they are paying for a certain amount
> of entertainment. The second expectation that must change is that not
> everyone can 'win' (or be Uber, or experience everything, or whatever.).
> This again is because it is paying to participate, and not paying to
> 'win'. I must say that there are some games that I have never beaten.
> The original Mega Man, and Rygar come to mind. I have accepted this as
> fact that I will probably never beat either of those games, but I'm not
> bitter over it since each provided me with literally hundreds of hours
> of play. They certainly were good value.
I think you are right that some of the above expectations need to change
in order for players to more accurately understand what they are paying for.
There are some other expectations that I also think need to change, for
the good of the whole genre.
Players need to stop expecting crappy levels of customer service.
Support tickets are more often than ever responded to with stock emails
that often fail to address the actual topic at all. Some games are
making it more of a pain to send in a support ticket (requiring that you
do updates on their web site via a form, in some cases) as a way of
reducing the number of tickets. Sadly, players are starting to just
expect poor support and the MMORPG providers are happy to oblige.
The idea of "daily server maintenance" that is common on many MMORPGs
should not be expected or accepted. I remember back in the old days, a
MUD that had to reboot every day or so was considered a piece of badly
coded crap. How long a game could go before it needed a downtime was
actually a major badge of honor, and a sign of how well run the game
was. Nowadays, people are starting to just EXPECT a game to go down
every day, or have a couple hours of maintenance at least once a week.
This is a travesty. There is no excuse for this and it needs to stop.
Players need to stop expecting see-saw nerf/buffing. This has gotten so
common that players just expect it nowadays, and the reality is that it
just isn't necessary. I speak from the experience of running a
commercial game for over 10 years, and while it defintely takes effort,
it is possible to do all your game balancing carefully and delicately
enough that you don't have jarring swings in power balance. If you think
you need to nerf something 20%, try 10% first. It is tempting to follow
Machiavellian logic which would instruct you to do everything bad you
think you have to do all at once, to limit the number of times "the
people" are angry. This is not true for game balance. A lot of SMALL
tweaks is a lot better than back-and-forth large ones that drastically
transform your game from one patch to the next.
If MMORPG creators can work on the above, that will add a lot to the
value you get with the service, and make the whole market look more
mature and high quality.
--
Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994
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