[MUD-Dev2] [DESIGN] Rewards
Caliban Darklock
cdarklock at gmail.com
Fri Apr 13 11:06:40 CEST 2007
On 4/12/07, cruise <cruise at casual-tempest.net> wrote:
>
> The trick is to ensure either:
>
> a) All players have the same goal (and method of achieving it).
> b) Pursuing different goals and methods are not disruptive.
OR
c) Disruption of the game is expected.
Disruption is only bad when it violates consensus. If you define your
game up front as being a collection of jerks and jackasses who will
rob or kill you for any reason or no reason at all, it's difficult for
people to complain. They have to either adjust to the rules or leave
the game.
I think this is a much better idea than it seems at first consideration.
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