[MUD-Dev2] [DESIGN] Rewards
cruise
cruise at casual-tempest.net
Mon Apr 16 00:07:05 CEST 2007
Thus spake Caliban Darklock...
> On 4/12/07, cruise <cruise at casual-tempest.net> wrote:
>>
>> The trick is to ensure either:
>>
>> a) All players have the same goal (and method of achieving it).
>> b) Pursuing different goals and methods are not disruptive.
>
> OR
>
> c) Disruption of the game is expected.
>
> Disruption is only bad when it violates consensus.
Disrupting consensus is only bad when it disrupts consensus?
> If you define your
> game up front as being a collection of jerks and jackasses who will
> rob or kill you for any reason or no reason at all, it's difficult for
> people to complain. They have to either adjust to the rules or leave
> the game.
>
> I think this is a much better idea than it seems at first consideration.
And I've said so already - EVE is an excellent example of this kind of
game, and it's proving remarkably successful.
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