[MUD-Dev2] [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system]
Caliban Darklock
cdarklock at gmail.com
Fri Apr 13 11:06:40 CEST 2007
On 4/12/07, John Buehler <johnbue at msn.com> wrote:
>
> You will continue to try to herd the
> players into a mainstream behavior and they will continue to try to work
> around any restrictions you place on them.
A wise developer (I think it was Cliffy B) once told me, "Don't try to
model behavior. Model the system until the behavior you want falls out
of it."
I think this is precisely what we need to be doing with games. Don't
try to make the player do what you want. Just build an environment
where the player himself wants to do it.
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