[MUD-Dev2] [DESIGN] Rewards
    Jean, Yannick 
    yannick.jean at cgi.com
       
    Wed Apr 18 12:49:21 CEST 2007
    
    
  
Mike Sellers wrote:
> (...)
> ask yourself what your main WoW character's uber
> set of purple armor *means* to you if there was never anyone else around
> to see it
The player of single player game, and to a lesser extent the "solo-only"
player, love their loot as much as the other guy without any kind of
social reward.
 
Social reward is not the cup of tea of all players.
    
    
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