[MUD-Dev2] [DESIGN/OPERATION] A rant about NPC ops

Dave Scheffer dubiousadvocate at hotmail.com
Mon Apr 23 10:04:41 CEST 2007


----- Original Message -----
From: "Jeffrey Kesselman" <jeffpk at gmail.com>
To: <mud-dev2 at lists.mud-dev.com>
Sent: Tuesday, April 17, 2007 10:37 AM
Subject: Re: [MUD-Dev2] [DESIGN/OPERATION] A rant about NPC ops

> But not in COH.  At least not in the automated play.  Its one of my
> issues with CoH's design actually-- the "heroes" are very much secret
> police who go around beating up whoever they are told to without any
> due process.

Gotcha.  I was thinking in more abstract terms than the specific context of 
CoX, a context which I admit I found personally unrewarding.  I haven't 
played since a few months before CoV was released so it is possible I'd find 
the play more enjoyable since I can now supplement "kill every bot that 
moves" with "kill every Oppositely Aligned Player that moves:... :-)

Dave Scheffer
 




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