[MUD-Dev2] [DESIGN/OPERATION] A rant about NPC ops
Dave Scheffer
dubiousadvocate at hotmail.com
Mon Apr 23 10:04:41 CEST 2007
----- Original Message -----
From: "Jeffrey Kesselman" <jeffpk at gmail.com>
To: <mud-dev2 at lists.mud-dev.com>
Sent: Tuesday, April 17, 2007 10:37 AM
Subject: Re: [MUD-Dev2] [DESIGN/OPERATION] A rant about NPC ops
> But not in COH. At least not in the automated play. Its one of my
> issues with CoH's design actually-- the "heroes" are very much secret
> police who go around beating up whoever they are told to without any
> due process.
Gotcha. I was thinking in more abstract terms than the specific context of
CoX, a context which I admit I found personally unrewarding. I haven't
played since a few months before CoV was released so it is possible I'd find
the play more enjoyable since I can now supplement "kill every bot that
moves" with "kill every Oppositely Aligned Player that moves:... :-)
Dave Scheffer
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