[MUD-Dev2] [DESIGN] Rewards

Michael Hartman mlist at thresholdrpg.com
Tue Apr 24 23:59:32 CEST 2007


Sean Howard wrote:
> "Raph Koster" <raph at areae.net> wrote:
>
>>Sean Howard wrote:
>>
>>>What, for example, rewards were given in a game of capture the flag in
>>>Unreal Tournament that made it so popular?
>>
>>"Head shot!"
>>"Monster kill!"
>>"You win!"
>>"#1 world ranking on ngWorldStats"
>>
>>Uh, those are rewards.
>
>
> Are those the rewards which made the game popular? Would the game be
> better or worse... or not be signficantly impacted at all... by the
> removal of these petty rewards? I mean, come on. Yelling out "Head shot!"
> is about as rewarding as a pinball machine shouting "Multi-Ball!".

Aren't the power ups, weapons, and ammo the "ph at t l3wtz" of UT?

Different games provide rewards in different ways.

RPGs reward with character advancement type rewards because character
development is one of the defining elements of the genre.



More information about the mud-dev2-archive mailing list