[MUD-Dev2] [DESIGN] Rewards
Michael Hartman
mlist at thresholdrpg.com
Tue Apr 24 23:59:32 CEST 2007
Sean Howard wrote:
> "Raph Koster" <raph at areae.net> wrote:
>
>>Sean Howard wrote:
>>
>>>What, for example, rewards were given in a game of capture the flag in
>>>Unreal Tournament that made it so popular?
>>
>>"Head shot!"
>>"Monster kill!"
>>"You win!"
>>"#1 world ranking on ngWorldStats"
>>
>>Uh, those are rewards.
>
>
> Are those the rewards which made the game popular? Would the game be
> better or worse... or not be signficantly impacted at all... by the
> removal of these petty rewards? I mean, come on. Yelling out "Head shot!"
> is about as rewarding as a pinball machine shouting "Multi-Ball!".
Aren't the power ups, weapons, and ammo the "ph at t l3wtz" of UT?
Different games provide rewards in different ways.
RPGs reward with character advancement type rewards because character
development is one of the defining elements of the genre.
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