[MUD-Dev2] [DESIGN] Rewards
Sean Howard
squidi at squidi.net
Thu Apr 26 10:05:07 CEST 2007
"Michael Hartman" <mlist at thresholdrpg.com> wrote:
> Aren't the power ups, weapons, and ammo the "ph at t l3wtz" of UT?
Are you kidding? What is ammo a reward for? Standing in a corner? Ooh! I'm
rewarded with a rocket launcher if go to the exact same spot over and over
again and nobody else has taken it in the past minute! Power-ups
(especially quad-damage placed in a precarious spot), maybe, but that's
still stretching it.
Rewards aren't something that are basic to the fundamental gameplay. If I
draw a Super Awesome Kill Dragon from my self-crafted deck of cards,
that's not a reward for drawing a card. That's just drawing a card.
Castling is not a reward for not moving your king in Chess. It's simply a
strategy. What kind of game would UT be without weapons or ammo?
Rewards are something which are used to influence behavior. If you do
this, you get that.
--
Sean Howard
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