[MUD-Dev2] Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system]
Dave Scheffer
dubiousadvocate at hotmail.com
Thu Apr 26 10:38:53 CEST 2007
"John Buehler" <johnbue at msn.com> wrote:
>
> And I create a new character and go right into town and drop my pants in
> front the mayor for the Nth time. Griefers exploit the holes that are
> there. Plug the holes and you restrict the rest of your players.
> Greatest freedom of interaction permits the greatest griefing. As the
> freedom of interaction goes up, so must the volume of NPC monitoring.
> Not to mention the volume of tweaking to that NPC monitoring as players
> insist on the ability to do this or that.
>
> Gah.
No you simply ban them.
Honestly John please give up the strawman. Yes, technology cannot be
universally applied to automatically defeat human griefing. No one is
debating otherwise - except you and then just before you knock it down
again.
The idea is to use tech to reward behavior.
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