[MUD-Dev2] Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system]

Dave Scheffer dubiousadvocate at hotmail.com
Thu Apr 26 10:38:53 CEST 2007


"John Buehler" <johnbue at msn.com> wrote:
>
> And I create a new character and go right into town and drop my pants in
> front the mayor for the Nth time.  Griefers exploit the holes that are
> there.  Plug the holes and you restrict the rest of your players.
> Greatest freedom of interaction permits the greatest griefing.  As the
> freedom of interaction goes up, so must the volume of NPC monitoring.
> Not to mention the volume of tweaking to that NPC monitoring as players
> insist on the ability to do this or that.
>
> Gah.

No you simply ban them.

Honestly John please give up the strawman.  Yes, technology cannot be
universally applied to automatically defeat human griefing.  No one is
debating otherwise - except you and then just before you knock it down
again.

The idea is to use tech to reward behavior.



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